205 research outputs found

    A Formal Separation Between Strategic and Nonstrategic Behavior

    Full text link
    It is common in multiagent systems to make a distinction between "strategic" behavior and other forms of intentional but "nonstrategic" behavior: typically, that strategic agents model other agents while nonstrategic agents do not. However, a crisp boundary between these concepts has proven elusive. This problem is pervasive throughout the game theoretic literature on bounded rationality and particularly critical in parts of the behavioral game theory literature that make an explicit distinction between the behavior of "nonstrategic" level-0 agents and "strategic" higher-level agents (e.g., the level-k and cognitive hierarchy models). Overall, work discussing bounded rationality rarely gives clear guidance on how the rationality of nonstrategic agents must be bounded, instead typically just singling out specific decision rules and informally asserting them to be nonstrategic (e.g., truthfully revealing private information; randomizing uniformly). In this work, we propose a new, formal characterization of nonstrategic behavior. Our main contribution is to show that it satisfies two properties: (1) it is general enough to capture all purportedly "nonstrategic" decision rules of which we are aware in the behavioral game theory literature; (2) behavior that obeys our characterization is distinct from strategic behavior in a precise sense

    Polynomial-time Computation of Exact Correlated Equilibrium in Compact Games

    Full text link
    In a landmark paper, Papadimitriou and Roughgarden described a polynomial-time algorithm ("Ellipsoid Against Hope") for computing sample correlated equilibria of concisely-represented games. Recently, Stein, Parrilo and Ozdaglar showed that this algorithm can fail to find an exact correlated equilibrium, but can be easily modified to efficiently compute approximate correlated equilibria. Currently, it remains unresolved whether the algorithm can be modified to compute an exact correlated equilibrium. We show that it can, presenting a variant of the Ellipsoid Against Hope algorithm that guarantees the polynomial-time identification of exact correlated equilibrium. Our new algorithm differs from the original primarily in its use of a separation oracle that produces cuts corresponding to pure-strategy profiles. As a result, we no longer face the numerical precision issues encountered by the original approach, and both the resulting algorithm and its analysis are considerably simplified. Our new separation oracle can be understood as a derandomization of Papadimitriou and Roughgarden's original separation oracle via the method of conditional probabilities. Also, the equilibria returned by our algorithm are distributions with polynomial-sized supports, which are simpler (in the sense of being representable in fewer bits) than the mixtures of product distributions produced previously; no tractable algorithm has previously been proposed for identifying such equilibria.Comment: 15 page

    Local-Effect Games

    Get PDF
    This talk will survey two graphical models which the authors have proposed for compactly representing single-shot, finite-action games in which a large number of agents contend for scarce resources. The first model considered is Local-Effect Games (LEGs). These games often (but not always) have pure-strategy Nash equilibria. Finding a potential function is a good technique for finding such equilibria. We give a complete characterization of which LEGs have potential functions and provide the functions in each case; we also show a general case where pure-strategy equilibria exist in the absence of potential functions. Action-graph games (AGGs) are a fully expressive game representation which can compactly express both strict and context-specific independence between players\u27 utility functions, and which generalize LEGs. We present algorithms for computing both symmetric and arbitrary equilibria of AGGs, based on a continuation method proposed by Govindan and Wilson. We analyze the worst- case cost of computing the Jacobian of the payoff function, the exponential- time bottleneck step of this algorithm, and in all cases achieve exponential speedup. When the indegree of G is bounded by a constant and the game is symmetric, the Jacobian can be computed in polynomial time
    • …
    corecore